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OpenHero Role playing game

Healing

Healing and Recovery

Recovering power

Characters regain POWER through rest. For each minute of rest, a character regains one POWER, up to their maximum score. Strenuous activity prevents POWER recovery, and any activity that has a PR cost is likely to prevent the gains of rest for that minute.

One exception is maintaing abilities that require 1 PR per minute (or less) to maintaint. These activities are not considered strenuous and do not prevent the gains of rest. This means that the 1 POWER gained can be passed across to pay the maintenace PR for the ability instead of repleneishing the characters POWER.

Characters who remain active past normal sleep costs 2 PR which can only be regained by sleep.

Healing HP

Characters naturally heal a number of HP per day based on their Endurance. Medical treatment or abilities can increase this healing rate.

Repairing INJURIES

INJURIES require extended time to heal, typically one week per INJURY, unless advanced medical care is available. Regenerative abilities may allow for faster INJURY recovery.

Repairing or healing armor

Biological Armour regrows at the rate specified under the power that provides it.. Normal 3 times the healing allotment. Technical armour requires $100 per point of armour and n days to fix.

Repairing constructs takes simailr taime.

Android Body, Robot Body and Bionics have their own repair costs.